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Q&A Today: Mike Richie

It’s not every day that we get to enjoy seeing game designer Mike Richie chime in on ELEMENT and all things gaming, so let’s do this, with relish. Q:  What is it about your board game ELEMENT that might surprise most folks? MR: An abstract game that really works well with 2, 3, or 4 players is pretty rare. We’ve …

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Sneak Peek: THE FEW

CULT HIT THE FEW COLLECTED IN PAPERBACK THIS AUGUST Collects all six issues of the limited series Critically acclaimed writer/playwright Sean Lewis (SAINTS) and rising-star artist Hayden Sherman (John Carter: The End) will release a trade paperback collection of their dystopic series THE FEW this august from Image Comics. In an America divided between the haves and the have-nots, Edan Hale is …

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Shall We Play a Game? [Part 8 of 10]

[Editor’s Note: The following is Jeffrey Webb’s noteworthy college thesis from 2015, written during his time at the American Military University in Charles Town, West Virginia, to be reprinted here in its entirety, in ten parts, with the author’s permission, for your reading enjoyment. Footnotes have been extracted from this presentation of Jeffrey Webb’s writings, to enhance this casual reading …

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Reviews You Can Use: Element

Rare is the abstract board game that arrives in today’s marketplace like a breath of fresh air, earth, fire and water. ELEMENT from Rather Dashing Games is a clever concoction with traces of Go, Chess, chaos and law in its DNA. Chaos appears by way of the drawing of different-colored element stones from an opaque bag. Each stone inside the …

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Shall We Play a Game? [Part 7 of 10]

[Editor’s Note: The following is Jeffrey Webb’s noteworthy college thesis from 2015, written during his time at the American Military University in Charles Town, West Virginia, to be reprinted here in its entirety, in ten parts, with the author’s permission, for your reading enjoyment. Footnotes have been extracted from this presentation of Jeffrey Webb’s writings, to enhance this casual reading …

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Reviews You Can Use: Rampaging Jotunn

Lost Cog Games (designers Matthias Bonnici and Dave Simpson) have performed an impressive feat of gaming alchemy. Rampaging Jotunn combines the frost giants of Norse mythology with Viking society in a way that’s seldom seen at a gaming table. Welcome to the Saga of the Unnamed Land.  Ymir has awoken from his slumber and the stage is set. 2 players go head-to-head in …

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Shall We Play a Game? [Part 6 of 10]

[Editor’s Note: The following is Jeffrey Webb’s noteworthy college thesis from 2015, written during his time at the American Military University in Charles Town, West Virginia, to be reprinted here in its entirety, in ten parts, with the author’s permission, for your reading enjoyment. Footnotes have been extracted from this presentation of Jeffrey Webb’s writings, to enhance this casual reading …

Guest Article: Encounter Building in OSRIC Part 2

Guest Writer: Dave Johnson Encounter Building in OSRICv1.4 Balance The Game Master ‘s Manual 1st ed FRPG rulebooks are replete with references to “balance” — Author Unknown In OSRIC core rule book, the word  “balance” is mentioned on sixteen pages, so it too is important in the game — Dave Johnson GAME BALANCE Some instances of  balance in  first edition …

Guest Article: Encounter Building in OSRIC Part 1

Guest Writer: Dave Johnson Encounter Building in OSRICv1.4 Expert Thoughts OSRIC and 1e FRPG doesn’t need encounter-building guidelines, other than the very basic idea that the 1st level of a dungeon should have mostly 1st level monsters in it! — Anonymous Hello folks, this is Dave Johnson of Dave Johnson Games and unofficial OSRIC cheerleader on Twitter(@osric_rpg) Today I ‘d …