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Q&A with Jim Ward

It’s a Multiverse Q&A with Jim Ward It’s not every day that we get to enjoy seeing writer Jim Ward chime in on DEITIES & DEMIGODS and all things tabletop RPG, so let’s do this, with relish. Q:  The fortieth anniversary year of 1st edition AD&D is nigh.  DEITIES & DEMIGODS was a big part of that edition’s success.  What …

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Q&A with Chet Minton

Welcome to a MULTIVERSE Q&A with CHET MINTON. It’s not every day that illustrator Chet Minton gets to chime in on LONG HARE STUDIOS and all things art, so let’s do this, with relish. Q:  How did your journey as an illustrator begin? CM: There was never truly one day, when I turned around and decided that I was going …

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Pocket Monster Manual–Watching Node’s D&D Pokemon Campaign

The advantage of discovering something after it’s been going on for awhile is that there’s no waiting for the next installment. That’s exactly what happened after I discovered there was a youtube series of gaming videos by Node Studios covering a campaign that combines Fifth Edition Dungeons and Dragons with Pokemon. Here, rather than using actual Pokemon in the game, …

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Long Island Sandbox, Part Five: The Play Within

[Editor’s note: This is part of a series of articles by Chandra Reyer and Timothy Connolly examining the relevance of analog games in a digital world and the fifth in a series regarding the Long Island sandbox Timothy runs.] The time-honored storytelling style of play-within-a-play was deftly used by William Shakespeare (HAMLET, A MIDSUMMER NIGHT’S DREAM, and THE TAMING OF THE SHREW all …

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Long Island Sandbox, Part Four: The Little Map That Could

[Editor’s note: This is part of a series of articles by Chandra Reyer and Timothy Connolly examining the relevance of analog games in a digital world and the fourth in a series regarding the Long Island sandbox Timothy runs.] We have EGG and the classic GDQ1-7 campaign to thank for this 1e AD&D sandbox. It began with a hand-drawn (and …

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On Campaign Journals

There’s never been a better time to start keeping a campaign journal than right now. If you are the DM (or the GM,) and you are already keeping a campaign journal, awesome! Tabletop rpg enrichment happens in many ways.  This is one of those ways. John Fourr’s extraordinary Roleplaying Tips blog gives delightful tips for the keeping of a campaign …

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Q&A with Venger Satanis

It’s not every day that we get to enjoy seeing writer Venger Satanis chime in on tabletop RPGs, so let’s do this, with relish. Q:  When did it first occur to you that tabletop RPGs could be your thing, and when did you know it for sure? VS:  I was really into the whole thing – fantasy, sci-fi, horror, comic …

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Long Island Sandbox, Part Three: Achievement Unlocked

[Editor’s note: This is part of a series of articles by Chandra Reyer and Timothy Connolly examining the relevance of analog games in a digital world and the third in a series regarding the Long Island sandbox Timothy runs.] Achievement Cards It dawned on me, whilst listening to the actual-play podcast Crit Juice, that Achievement Cards would be a fun …