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Steal fearlessly.

Chris Rowlands at One Thousand XP asks, “what if?” As in, “What if I stripped away everything else that was here and made a game solely based on this dice placement mechanic?”’ In his post, he looks at what it means to take inspiration from other games’ mechanics, and why you should never fear what your game may or may not become …

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Learn to draw your own game maps

Every game designer or adventure writer reaches the point where they need a map. You can sketch it in a notebook and find an artist to draw it for you, fire up your favorite graphic program and do your best, or try one of the dedicated map-making apps on the market. Or you could learn to draw your own cartography. …