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Long Island Sandbox, Part Six: Stay Frosty

[Editor’s note: This is part of a series of articles by Chandra Reyer and Timothy Connolly examining the relevance of analog games in a digital world and the sixth in a series regarding the Long Island sandbox Timothy runs.] “Variety is the spice of life,” as the old chestnut goes. Upon seeing the thirteen expansion maps in our sandbox at …

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Magic Vacuum Design Studio Acquires Cortex License

It was announced today that game designer Cam Banks has acquired the Cortex™ license from Margaret Weis Productions. Margaret Weis will be retiring from the development of tabletop games, to concentrate on her novels and the film adaptation of Star of the Guardians, which was announced as a movie in development some time ago. Cam Banks has always handled any …

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Q&A with Jim Ward

It’s a Multiverse Q&A with Jim Ward It’s not every day that we get to enjoy seeing writer Jim Ward chime in on DEITIES & DEMIGODS and all things tabletop RPG, so let’s do this, with relish. Q:  The fortieth anniversary year of 1st edition AD&D is nigh.  DEITIES & DEMIGODS was a big part of that edition’s success.  What …

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Q&A with Chet Minton

Welcome to a MULTIVERSE Q&A with CHET MINTON. It’s not every day that illustrator Chet Minton gets to chime in on LONG HARE STUDIOS and all things art, so let’s do this, with relish. Q:  How did your journey as an illustrator begin? CM: There was never truly one day, when I turned around and decided that I was going …

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Pocket Monster Manual–Watching Node’s D&D Pokemon Campaign

The advantage of discovering something after it’s been going on for awhile is that there’s no waiting for the next installment. That’s exactly what happened after I discovered there was a youtube series of gaming videos by Node Studios covering a campaign that combines Fifth Edition Dungeons and Dragons with Pokemon. Here, rather than using actual Pokemon in the game, …

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Long Island Sandbox, Part Five: The Play Within

[Editor’s note: This is part of a series of articles by Chandra Reyer and Timothy Connolly examining the relevance of analog games in a digital world and the fifth in a series regarding the Long Island sandbox Timothy runs.] The time-honored storytelling style of play-within-a-play was deftly used by William Shakespeare (HAMLET, A MIDSUMMER NIGHT’S DREAM, and THE TAMING OF THE SHREW all …

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Long Island Sandbox, Part Four: The Little Map That Could

[Editor’s note: This is part of a series of articles by Chandra Reyer and Timothy Connolly examining the relevance of analog games in a digital world and the fourth in a series regarding the Long Island sandbox Timothy runs.] We have EGG and the classic GDQ1-7 campaign to thank for this 1e AD&D sandbox. It began with a hand-drawn (and …

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On Campaign Journals

There’s never been a better time to start keeping a campaign journal than right now. If you are the DM (or the GM,) and you are already keeping a campaign journal, awesome! Tabletop rpg enrichment happens in many ways.  This is one of those ways. John Fourr’s extraordinary Roleplaying Tips blog gives delightful tips for the keeping of a campaign …