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Run A Campaign At The FLGS

You can spearhead a successful tabletop RPG campaign at your FLGS, and here’s how. Smaxx Rockatanski, the fighter:  “Those naughty giants are no match for us, Goose. We shall smite them all.” Goose Bronze, the ranger:  “With my archery skills, we shall be triumphant this day.” Smaxx:  “Both my shield bearer and my standard bearer will bask in the warm …

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Underground.

Driders, duergar, and drow, oh my! Svirfneblin too! Who can forget the deep gnomes? Have your PCs explored the Svirfneblin maze city? Have they chanced upon the Outpost of the Illithids? Have they harvested any gold flakes from Lower Lake of Deepearth? Have they sojourned in Fungus Forest? Have they surprised the large hydra in Cathedral Caverns? Have they attempted …

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Asmodeus in your adventures – three devilish hooks for any fantasy RPG

Once upon a time, there was only Dungeons & Dragons. There were no editions, save for the printing editions of the original woodgrain and white boxes. And then, one day in 1977, a book called the Monster Manual arrived, heralding the beginning of a new, “Advanced” D&D. And in that tome, there was an arch-devil named Asmodeus. The mere mention of his name …

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Steal fearlessly.

Chris Rowlands at One Thousand XP asks, “what if?” As in, “What if I stripped away everything else that was here and made a game solely based on this dice placement mechanic?”’ In his post, he looks at what it means to take inspiration from other games’ mechanics, and why you should never fear what your game may or may not become …

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Learn to draw your own game maps

Every game designer or adventure writer reaches the point where they need a map. You can sketch it in a notebook and find an artist to draw it for you, fire up your favorite graphic program and do your best, or try one of the dedicated map-making apps on the market. Or you could learn to draw your own cartography. …