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The Gem and The Staff: A Different Kind of Adventure

Guest Writer : Brian DiTullio One-on-One Competition enthusiasts, grab your hat and buy your programs, this is not a drill!!! To say “The Gem and the Staff” is a different kind of adventure would be accurate since it only requires one Dungeon Master and one player, rather than the usual group dynamic. The module contains two scenarios that are to …

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Tiny Frontiers: A Minimalist Science Fiction Tabletop Roleplaying Game

Guest Writer: Jason “Flynn” Kemp “Tiny Frontiers: A Minimalist Science Fiction Tabletop Roleplaying Game” is a science-fiction game based on the Tiny Dungeon Ruleset. Written by Alan Bahr and published by Gallant Knight Games, Tiny Frontiers is 136 pages long, and it packs a lot into those pages. The rules themselves are explained in 28 pages (twenty for all players …

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DUNGEON MAGAZINE ISSUE #39

Guest Writer: Johnny “Danger” Morris Dungeon Magazine was an excellent resource for DM’s on a budget. You could get several adventures that could easily be dropped into your campaign world for the adventurers to stumble upon. Issue #39, published for January/February 1992 contains 7 adventures ranging in character level from 0-10 including one set in the Spelljammer setting. Adventure #1, Below …

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Gangbusters Module GB1: Trouble Brewing

Guest Writer: Jeffrey Webb In the Golden Age of TSR, when Boxed Sets ruled the Earth, there was Gangbusters. Gangbusters was a roleplaying game of the Roaring 20s, G-men, gangsters, bootleggers, flappers, speakeasies and tommy guns. This game has always been one of my favorites to read, but sometimes it can be a hard sell to a party who grew …

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THE LAPSED GAMER: PART 2

Guest Writer: Stonie Williams I’m always thinking of cool stories ideas and some of them I jot down and tinker with off and on. I had one in my back pocket that I thought would be perfect for this online D&D bachelor party. We had some veterans and some folks new to RPGs altogether. So I wanted to do something different. …

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Setting Off With Adventurer Magazine Issue 1

Guest Writer: Matthew Stephen Sunrich -This article was made possible with a gift of a review copy, QWERTY and rolling natural 20s. Gaming reached an interesting plateau in the mid-1980s. In the midst of the Satanic Panic, role-playing games were more popular and more controversial than ever. Many players, facing opposition from parents, educators, church groups, acquaintances, and even complete …

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The Lapsed Gamer: Part 1

Guest Writer: Stonie Williams My name is Stonie Williams. I’m 32 years old on the outside and perpetually 9 years old on the inside. I recently returned to the world of RPGs after nearly a decade away from gaming. I’d like to share that journey with you. I grew up on RPGs. My first roleplaying game was Prime Directive, set in …

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Gangbusters: Core Rules

Guest Writer: Jeffrey Webb It was 1982 and the Golden Age of the Boxed Set.  If you were there, it’s just how an RPG should arrive—lest it be AD&D with its big hardcover tomes.  Moldvay Dungeons & Dragons was in the Sears Catalog, along with Traveller, Star Frontiers, and Gamma World.  Inside each boxed set was usually one or two …

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Twinkle Twinkle White Star, a Sci-fi RPG

Guest Writer: Jason “Flynn” Kemp “White Star: White Box Science Fiction Roleplaying” is the core RPG rulebook for science fiction gaming based on Swords & Wizardry Whitebox. Written by James M. Spahn and published by Barrel Rider Games, White Star is 128 pages of pure Old School sci-fi awesome. The book itself is divided into twelve chapters, the contents of …