View Post

Dungeon Magazine #6: Enter the Tortles

Guest Writer: Brian DiTullo This Month in Dungeon: Plug-And-Play!!! The final issue of the first year of Dungeon Magazine represented the first milestone for the publication, and the last issue that was available exclusively for subscribers. Beginning with issue #7, Dungeon was available for purchase at newsstands, book stores, and hobby shops. This issue contains six adventures of varying degrees …

View Post

77 Lost Worlds, a Post-Apocalyptic RPG

Guest Writer: Dave Johnson I have always been a big fan of science fiction movies, television shows, and books. I think it’s the idea that something better will come to us in the future. But, as we all know, life isn’t clean and tidy; sometimes things go horribly wrong. Life is messy. The struggle to survive lets us know we …

View Post

Care and Use of… Dungeon Magazine, Issue 2!

Guest Writer: Patrick Bird With the initial success of Dungeon Magazine #1, work began on creating Dungeon Magazine #2. The second issue had some notable differences from issue number 1. First of all, instead of just an issue number on the cover with no other information, the second issue’s cover also carried the notation “November/December 1986”, indicating that the publishers …

View Post

Old School Module N1 – Against the Cult of the Reptile God

Guest Writer: Shane Davis “Against the Cult of the Reptile God” is the first of the N-series, or Novice series, of modules. It is written with the new player or game master in mind. The module is designed for 4-7 characters from first to third level. Notably, it is also the first published AD&D module that relies upon investigation of …

View Post

The GameMaster’s Tool Box, a bi weekly article on world creation, running adventures, and survival behind the screen

The Gamemaster’s Tool Box So you want to be a Gamemaster I am getting ready to help run a Dungeons and Dragons club at my kid’s school soon.  As I was prepping for how myself and my buddy Doug wanted to bring kids in, the discussion came up of eventually getting a few of the kids to take up the …

View Post

DL1 Dragons of Despair: A Trip Into Nostalgia

Guest Writer: James Brady The Dragonlance series came out early in my gaming career, so I was still pretty new when I played DL1. Because of this, some of what I have to say about it is out of a sense of nostalgia. I’ll try to get that out of the way right at the beginning. I was there when …

View Post

The Gem and The Staff: A Different Kind of Adventure

Guest Writer : Brian DiTullio One-on-One Competition enthusiasts, grab your hat and buy your programs, this is not a drill!!! To say “The Gem and the Staff” is a different kind of adventure would be accurate since it only requires one Dungeon Master and one player, rather than the usual group dynamic. The module contains two scenarios that are to …

View Post

Tiny Frontiers: A Minimalist Science Fiction Tabletop Roleplaying Game

Guest Writer: Jason “Flynn” Kemp “Tiny Frontiers: A Minimalist Science Fiction Tabletop Roleplaying Game” is a science-fiction game based on the Tiny Dungeon Ruleset. Written by Alan Bahr and published by Gallant Knight Games, Tiny Frontiers is 136 pages long, and it packs a lot into those pages. The rules themselves are explained in 28 pages (twenty for all players …