Tunnels & Trolls was born in 1975, as a “more accessible” alternative to Dungeons & Dragons. Ken St. Andre wrote it as the game he wanted to play after finding D&D too complex for his taste. As the second role-playing game ever written, the publication of T&T also marked what would be the beginning of decades of gamers arguing over …
The last survivors escape
View PostExcuse me, there’s a monster in your D20
View PostWhen the holodeck breaks – LARP Trek!
The holodeck is one of Star Trek’s greatest plot devices. Gene Roddenberry originally intended to introduce it in the third season of the original series, but was thwarted by budget constraints. As a result, opportunities to place Spock & Kirk in period garb required time-travel plots—but the introduction of the “recreation room” in Star Trek: The Animated Series was the …
CODE 8 trailer teases a mysterious dystopia
View PostSteal fearlessly.
Chris Rowlands at One Thousand XP asks, “what if?” As in, “What if I stripped away everything else that was here and made a game solely based on this dice placement mechanic?”’ In his post, he looks at what it means to take inspiration from other games’ mechanics, and why you should never fear what your game may or may not become …
Munchkin playmats are coming in April
View PostSong of the day: “Ghost Rider” by Suicide
View PostLearn to draw your own game maps
Every game designer or adventure writer reaches the point where they need a map. You can sketch it in a notebook and find an artist to draw it for you, fire up your favorite graphic program and do your best, or try one of the dedicated map-making apps on the market. Or you could learn to draw your own cartography. …
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