Brion Bearclaw Woods has illustrated a concept for a mundane magical item (can that be a thing?) that any dungeon delver or dwarven miner can take advantage of. The Headband of Continual Light is a cheeky exploitation of that fine 1st edition AD&D spell, continual light. As far as I know, there’s no officially sanctioned 5th edition spell that will achieve …
Infinite fantasy maps at your fingertipsView Post
Rumors and photos were making their way around the net for a while, but the full video has finally shown up. All our heroes from the 1980s Dungeons & Dragons Saturday morning TV show are here: Hank, Eric, Diana, Presto, Sheila, Bobby, and even Uni. And of course, Venger makes an appearance, and even the Dungeon Master. It’s a Brazilian commercial for …
How many games can you fit in your bag?View Post
Original D&D game shatters records with $22k saleView Post
Barlowe’s Guide to ExtraterrestrialsView Post
Luke Gygax talks about growing up Gygax, and Gary ConView Post
From Dave Trampier’s Wormy, a font made from the runes of the mage GremorlyView Post
The latest installment up at Existential Comics is “Dungeons & Dragons & Philosophers VI: The Angsty Dragon of Angst.” Schopenhauer and the dragon share a special moment.
Design is about so much more than aesthetics — something software designers, especially user experience designers, have known for a very long time. In the analog gaming world, the discipline known as “user-centered design” is starting to come into its own as well, making games not only look good, but helping players understand what’s happening while they play.
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