The latest installment up at Existential Comics is “Dungeons & Dragons & Philosophers VI: The Angsty Dragon of Angst.” Schopenhauer and the dragon share a special moment.
Original D&D game shatters records with $22k saleView Post
Barlowe’s Guide to ExtraterrestrialsView Post
Luke Gygax talks about growing up Gygax, and Gary ConView Post
From Dave Trampier’s Wormy, a font made from the runes of the mage GremorlyView Post
Design is about so much more than aesthetics — something software designers, especially user experience designers, have known for a very long time. In the analog gaming world, the discipline known as “user-centered design” is starting to come into its own as well, making games not only look good, but helping players understand what’s happening while they play.
The last survivors escapeView Post
Tunnels & Trolls was born in 1975, as a “more accessible” alternative to Dungeons & Dragons. Ken St. Andre wrote it as the game he wanted to play after finding D&D too complex for his taste. As the second role-playing game ever written, the publication of T&T also marked what would be the beginning of decades of gamers arguing over …
Excuse me, there’s a monster in your D20View Post
The holodeck is one of Star Trek’s greatest plot devices. Gene Roddenberry originally intended to introduce it in the third season of the original series, but was thwarted by budget constraints. As a result, opportunities to place Spock & Kirk in period garb required time-travel plots—but the introduction of the “recreation room” in Star Trek: The Animated Series was the …
- Page 1 of 2