[Editor’s Note: The following is Jeffrey Webb’s noteworthy college thesis from 2015, written during his time at the American Military University in Charles Town, West Virginia, to be reprinted here in its entirety, in ten parts, with the author’s permission, for your reading enjoyment. Footnotes have been extracted from this presentation of Jeffrey Webb’s writings, to enhance this casual reading experience, but we’ll gladly share footnotes with anyone who is interested in seeing the sources and such.
Since so many have requested a list of sources, here is Jeffrey’s bibliography as it appeared in his thesis.]
SHALL WE PLAY A GAME?
HISTORICAL MILITARY OUTCOMES INFLUENCED BY WAR GAMES
Written by Jeffrey Webb
Caffrey, Matt. “Connections Wargaming Conference.” Connections Wargaming Conference. 2015. Accessed August 12, 2015.
Caffrey, Matthew. “Toward a History Based Doctrine for Wargaming.” StrategyPage.com – Military Book Reviews. January 6, 2000. Accessed August 12, 2015.
Dunnigan, James F. “About | James F. Dunnigan.” About | James F. Dunnigan. March 21, 1999. Accessed August 12, 2015.
Fuchida, Mitsuo, and Masatake Okumiya. Midway, the Battle That Doomed Japan; the Japanese Navy’s Story,. Annapolis, MD: Naval Institute, 1955.
Gilmore, G. J. (2002). Army War Games Provide Azimuth for DoD’s Future Force. Pentagon Brief, 6-7. Retrieved from http://search.proquest.com/docview/215550278?accountid=8289
Gygax, Gary, and David Arneson. Dungeons & Dragons. 1st ed. Vol. 3. Lake Geneva, WI: Tactical Studies Rules, 1974.
Kahn, Herman. Thinking About the Unthinkable in the 1980s. New York, NY: Simon & Schuster, 1984.
Lord, Lance. “Congressional Testimony of General Lance W. Lord, USAF, Commander, Air Force Space Command before the Senate Armed Services Committee Strategic Forces Subcommittee United States Senate Washington D.C 16 March 2005.” Astropolitics 3, no. 2 (2005): 213-31. Accessed August 24, 2015. doi:10.1080/14777620500222960.
McCall, Jeremiah B. Gaming the Past: Using Video Games to Teach Secondary History. New York, NY: Routledge, 2011.
McHugh, Francis J. Fundamentals of Wargaming. Newport, RI: Naval War College, 1966.
Perla, Peter, and Ed McGrady. “Why Wargaming Works.” Naval War College Review 64, no. 3 (2011): 111-30.
Perla, Peter. “The Way of the Wargamer.” Lecture, CASL Lectures on Strategic Gaming from Center for Applied Strategic Learning, Washington D.C., April 4, 2012.
“Report to the Chairman, Panel on Military Eduication, Committee on Armes Services, House of Representatives.” United States General Accounting Office Archive. October 21, 1991. Accessed August 24, 2015.
“Set of Gaming Pieces.” The British Museum. 2015. Accessed August 12, 2015.
Weil, Shawn, Talib Hussain, Tad Brunye, Jason Sidman, and Lisa Spahr. “The Use Of Massive Multi-Player Gaming Technology for Military Training: A Preliminary Evaluation.” Proceedings of the Human Factors and Ergonomics Society Annual Meeting September 2005, no. 49 (2005): 1186-190. doi:10.1177/154193120504901219.
Abella, Alex. Soldiers of Reason: The RAND Corporation and the Rise of the American Empire. Orlando, FL: Harcourt, 2008.
Allen, Thomas B. War Games: The Secret World of the Creators, Players, and Policy Makers Rehearsing World War III Today. New York, NY: McGraw-Hill, 1987.
“Ampex History.” Ampex History. 2015. Accessed August 12, 2015.
Appelcline, Shannon. Designers & Dragons a History of the Roleplaying Game Industry. Edited by John Adamus. Second ed. Silver Spring, MD: Evil Hat Productions, 2014.
Wargames. Performed by Matthew Broderick, Ally Sheedy. USA: United Artists ; Sherwood Productions, 1983. Film.
Brownlee, John. “US Air Force Buys 2,200 PlayStation 3s to Daisy Chain into Supercomputer.” GEEK.COM. November 30, 2009. Accessed August 12, 2015.
“Center for Applied Strategic Learning.” The Congressman Owen Pickett Wargaming Center. Accessed August 24, 2015.
Cline, Ernest. Armada: A Novel. New York, NY: Crown, 2015.
Rise of the Video Game. United States: Discovery Channel, 2006. Film.
Fannon, Sean Patrick. The Fantasy Roleplaying Gamer’s Bible. 1st ed. New York, NY: Prima Publishing, 1996.
Freeman, Jon. The Complete Book of Wargames. New York, NY: Simon and Schuster, 1980.
Gaddis, John. “CNN – Cold War: Chat with John Lewis Gaddis.” Archive.is. December 11, 2008. Accessed August 12, 2015.
Ghamari-Tabrizi, Sharon. “StrategyPage.com – Military Book Reviews.” StrategyPage.com – Military Book Reviews. 2015. Accessed August 12, 2015.
“Google Out-Computes NASA’s Apollo Missions.” TNW Network All Stories RSS. August 28, 2012. Accessed August 12, 2015.
Huntermann, Nina B.. “Joystick Soldiers – The History of Video Games, Popular Culture & The Army.” Lecture, from Suffolk Univeristy, Pullman, WA, February 25, 2010.
Kent, Steve L. The Ultimate History of Video Games: From Pong to Pokémon and Beyond : The Story Behind the Craze That Touched Our Lives and Changed the World. Roseville, CA: Prima Publishing, 2001.
Luce, S.B. “On the Study of Naval History.” Naval Institute Proceedings, 1887, 175-201.
MacDougall, Rob. “Dungeon Master Zero.” Rob MacDougall: Two-Fisted Historian. May 28, 2007. Accessed August 12, 2015.
Mead, Corey. War Play: Video Games and the Future of Armed Conflict. New York, NY: Houghton Miffilin Harcourt, 2013.
Mullis, Steve. “Inventor Ralph Baer, The ‘Father Of Video Games,’ Dies At 92.” NPR. December 8, 2014. Accessed August 12, 2015.
Murray, H. J. R. A History of Board-Games Other Than Chess. Oxford: Clarendon Press, 1952.
Perla, Peter P. The Art of Wargaming: A Guide for Professionals and Hobbyists. Annapolis, Md.: Naval Institute Press, 1990.
Peterson, Jon. Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, From Chess to Role-Playing Games. San Diego, CA: Unreason Press, 2012.
Prados, John. Pentagon Games: Wargames and the American Military. New York, NY: Harper & Row, 1987.
Rubel, Robert C. “The Epistemology of War Gaming.” Naval War College Review 59, no. 2 (2006): 109-28.
Tabrizi, Sharon. The Worlds of Herman Kahn the Intuitive Science of Thermonuclear War. Cambridge, MA: Harvard University Press, 2005.
Tally, Bill, and Jim Diamond. “History Games: Where the Learning Potential Lies.” History Games: Where the Learning Potential Lies. Accessed March 11, 2015.
Vego, Milan. “German War Gaming.” Naval War College Review 65, no. 4 (2012): 106-47.
Zuber, Terence. “THE SCHLIEFFEN PLAN DEBATE 1999-2011.” Terence Zuber. 2015. Accessed August 12, 2015.