Adventure Scents Adventure Scents

Adventure Scents: The Review

Cinematic Gunfight! Dank Dungeon! Fishing Docks! Healing Sanctuary! Ice Castle! Mummy’s Tomb! Smoky Campfire! Volcanic Jungle! Titles of tabletop games? RPG adventure modules? Wild new breakfast cereals?

Nay, fearless readers. These are just a FEW of the MANY fragrances that Adventure Scents is making.

“Scent special effects for games, books, movies, costumes and more” is what it says on the label, and there sure are PLENTY of aromas to try (SIXTY in all.)  If you’ve been thinking about what could really help take your tabletop RPG sessions to the next level, Adventure Scents are easily worth a look.

With so many scents to choose from, there’s a scent for almost every situation imaginable.  LARPers can even affix these little beauties to their garb, lending an air of excellence to the proceedings (pun very intended.)  Place a small bowl in the center of your game table, fill it with Adventure Scents, and hey presto!  DMs and GMs who go that extra mile when it comes to game props will thoroughly enjoy adding the Adventure Scents to their tabletop adventures.  A little goes a long way too, and every portion of Adventure Scents come in handy resealable packaging to preserve freshness.

The visuals of each fragrance evoke a certain imagery too.  It’s abundantly clear that plenty of thought went into the creation of the Adventure Scents.  The Mummy’s Tomb color combination resembles the granules of desert sand (with a few red rubies tossed in for good measure.)  Vampire’s Lair is mainly black with a few red droplets.  Smoky Campfire is just the right blend of reds and oranges.  Fishing Docks are blue.  Ice Castle is white.  And so on, and so forth, enhancing the aesthetic both visually and aromatically.

A few words of caution for new Adventure Scents users:
The fragrances are strong.  They should be stored in a box that will contain the fragrant nature of the product.  If the miniature beads themselves are handled by hand for any reason, it’s recommended that the handler wash their hands afterwards.  We’re sure it’s nothing to be overly concerned about, but some concern is fair (and clean hands are never a bad thing.)

Prolonged nasal exposure to Adventure Scents at very close range is not recommended for those with sensitive sinuses.  Hold a bunch of them up to your nose while taking a big whiff, but do so at your own risk.  They can be better enjoyed at arm’s length.  The idea is to have Adventure Scents be a subtle enhancement, rather than an overpowering enhancement.  Finding someplace between subtle and overpowering is a good target to aim for.

Resist temptation to mix and match.  Keeping the Adventure Scents apart from eachother is the best way to enjoy the unique effects of each one.

When used wisely, it really is a terrific way to spice up your tabletop rpg sessions.  Highly recommended.