Written by John Leutz
A review of Different Worlds #21 from June 1982.
The advertisements are nostalgic and amazing. Some are for games we play even today. The first article called “Racial Sight Differences” (written by Shadowhawk) is very interesting. It touches upon infravision and different races, as well as how elves and orcs come from the same stock (and yet orcs are sensitive to light from the sun.) It describes how the various races see colors differently. There are those who see vibrations like a pit viper does. There are also those who see heat patterns in certain colors. Did you know lighting a lantern can disrupt infravision? The illustrations are also great here.
Another article is about fanciful healing herbs in a fantasy world, written by Robin Wood. It is based in fact, with plenty of diagrams of parts of plants, definitions of fruits, parts of plants and their uses. The article also explains how to prepare them. It was written for Rune Quest, or a Rune Quest variant. It also illuminates a way to create your own plants, helping with habitat and usage of plants that you create. It could also be especially helpful for assassins, healers, or druids.
The next article pertains to Traveller and is called “Pistols,” illustrated by Wes Crum and written by Paul Montgomery Crabough. This article contains errata for the new pistols in Traveller. There is a chart on the weapon vs the armor, with ranges, levels of Dexterity, penalties and bonuses. It mainly talks about weapons from a module “Mission on Mithril.”
The next article is titled “Grenadier Hirelings, Fighting Men and Specialists,” written by John T. Sapienza Jr. It discusses a brand of miniatures called Grenadier, how they are packaged, the size or amount they come in, and the price of them. It mentions that these minifigs were sculpted by Andrew L. Chernak. These minifigs are for the use with Advanced Dungeons and Dragons. It talks about the detail put into various miniatures. Black and white pictures of the pewter miniatures are here, of 23mm – 28mm scale minifigs. The article promises future reviews of other AD&D miniatures.
There is an article in the Philosophy Section of the magazine called “Fantasy is Reality” written by Larry Best with illustrations from Roland Brown. It is about being a werewolf, looking at it from the twelfth century and also from a Native American perspective. The author is a Medieval Literature Professor with a Ph.D. and it comes from Marie de France, “The Lay of the Werewolf.” It tells us that fairies and elves and witches are real. The article also contains a poem that is also a charm against these things. There is also a poem from an Anglo-Saxon poetry book by R. K. Gordon (pages 85-86 in the Bibliography.) It is also about Vikings and comes from stories of “Eirik the Red & other Icelandic Sagas” translated by Gwyn Jones. It mentions how some people are more openminded about these things than others are.
There is an article here that’s written by Ken St. Andre and a module for the Stormbringer RPG. You can play as Elric the VIII 428th Emperor of Melibone vs. foreign enemies and treacherous cousins from Yyrkoon. Based on Micheal Moorcock’s Elric Stories, it has different possible endings. It also gives a list of supplies for playing through the adventure with, and it looks fun to play. It also gives stats for certain characters in Elric. At the end of the module it has Errata for Stormbringer.
The next article is about Glorantha for Rune Quest. It is called “Creating Jolanti” by Micheal Malony and Gregg Stafford. Jolanti are made by Dwarves, during the Great War. It tells about the myths and history of the Mostali (also known as the Makers.) It talks about dwarven gods and their control of the world. It also says Jolanti became smaller after the war. It talks about the different ages of Glorantha. Some of them fought against giants and elves gave them intelligence. It tells how one can be made and who can make them. It also has stats of Jolanti. At the end are miscellaneous notes about them.
The next article is a D&D variant called “Making A Magic Staff” by Gerald M. Schmitt. It talks about uses of staffs by magicians and how to stat them out. It also tells about methods to create them by using scrolls like magic rings. There is information here about how one has to put items into them. At the end it has a chart with said steps of making a staff.
Various reviews of games appear in this magazine issue. The first one is by Judges Guild with pictures of a pirate module called Waspwinter (by Walter and Dorthy Bledsaw.) The review is written by William A. Barton and it references where various ideas came from, such as D&D even though it is a Traveller adventure.
It also reviews Legend of the Sky Raiders by J. Andrew Keith and William K. Keith Jr. (by FASA,) and is reviewed by Tony Watson. The game takes place in both a jungle and a frontier city. There are various enemies and a lost city. It is like Indiana Jones. It’s easy to see how an archaeologist might be a main character in this Traveller module. It has guides on hovercrafts, food, equipment, some NPCs and villains to fight. It also has maps for the entire planet and monsters to fight. Also near the end of it is pictures from the module.
A review of Journey to the Center of the Circle by Micaela Corradin (sold by Wilmark Dynasty) and reviewed by Ken Rolston. It is for FRP tournament play for Melanda and character class systems. It is a respectable campaign and it gives the pros and cons of it.
A review of Descent into the Depths of the Earth by Gary Gygax (sold by TSR Hobbies) and reviewed by Anders Swenson. It’s a reissue of an old AD&D scenario. It involves the drow as enemies and monsters from the underground variety, and has part of The Shrine of Khou Toa. It also has a list of characters.
Also appearing here is a list of gaming conventions for 1982 and 1983. Near the end it gives quick plugs for various games and rule systems, as well as a few other magazines one could purchase.
One of the last articles is called “An Expanded Cleric vs Undead System” by John T Sapeinza Jr. and Illustrated by Mike Romesburg. It is for 2nd edition AD&D (made by TSR) and gives information about turning undead with a 2d6 roll. They can be as hard as vampires. It also explains that the undead should have levels as well. It has a new chart for turning undead with the level of the cleric vs the level of the undead.
Again, the ads are excellent. The magazine issue ends with a note or letter by Gigi D’Arn, about Tunnels & Trolls and various RPGs. Also it mentions Chaosium & Fafhrd and the Grey Mouser by Fritz Leiber. I think the letter is an update about what is in the next magazine. It even has a funny cartoon at the end.