SET OF SEVEN UNIQUE POLYHEDRAL DICE The Dice Lab

The Dice Lab: The Review

Hats off to The Dice Lab for creating these delightful dice.  We had a look at their large set which contains seven unique polyhedral dice, as follows:

  • Truncated tetrahedron d4
  • Truncated octahedron d8
  • Rhombic dodecahedron d12
  • Deltoidal icositetrahedron d24
  • Disdyakis dodecahedron d48
  • Deltoidal hexecontahedron d60
  • Disdyakis triacontahedron d120

The resealable plastic tube which the large set comes in is quite serviceable, designed to withstand hard impacts and squeezes. After all, when it comes to maintaining and preserving the integrity of your precious polyhedrals, why cut corners?

Upon first seeing this set of dice, one’s eyes naturally gravitate towards the d120.  According to The Dice Lab, the d120 is the “ultimate fair dice allowed by Mother Nature (i.e., mathematics)! Each face is an elongated triangle in this 2″ diameter, 1/5 pound monster of a die (50 mm and 95 grams) . These dice are perfectly numerically balanced, with the same sums for numbers around vertices of the same type.”

Some of you might be wondering “Gosh! What would I even use a d120 for?”  The only real limit is your imagination, of course.  Here are some fun ideas to help you get started.

  • Create a random chart of 120 things that a magical wand can do.  Insert the wand into your next tabletop rpg session. When this wand is used by a PC, allow the player to roll the d120 while you (the DM) look up the chart result behind your DM screen (for best results, your players would never see the random chart, ensuring that the wand always retains an element of mystery.)
  • Knowing that there are 120 minutes in a 2-hour time period, DMs can use the d120 during prep for their next tabletop rpg session (to randomly determine how many minutes in real time (or how many rounds, if game time) would elapse before something gets triggered in the adventure, with 120 minutes being the most it could be.) What gets triggered could be anything from an alarm being sounded to a ship of sassy harlots arriving at the nearest seafaring port of call, to anything the DM can dream up. For best results, whatever does get dreamed up ought to have relevance to the adventuring party somehow.
  • Knowing that there are 360 degrees when determining a direction, the DM can roll 3d120 to randomly determine which direction is the safest for nautical navigation, taking into account factors such as stormy weather, angry pursuers, and more.  Use 3d120 to determine which direction to have treasures be buried or sunken.  Use 3d120 to see from which direction the frost giant cadre will attack, and roll another 3d120 to see from which direction a decoy will appear.

You’ll enjoy hours and hours of fun with these dice.  The d4, d8, and d12 are certainly straightforward enough, in terms of “What shall I use these for?” What makes them special, of course, is their truncated and rhombic shapes.  If the truncated d4 and truncated d8 aren’t your favorite d4 and d8 yet, give them a chance.  As for the rhombic d12, it’s another chance for you to enjoy the greener pastures of dice.  It rolls well, even if differently than a standard d12 would, and that’s its point.

We can’t forget about the d24, the d48, and the d60.  As far as the d24 goes, it’s more rolly than the Gamescience d24 (and easier to read.)  Rolling a d24 is great for randomly determining time of day (and how many of the two dozen Harem Bay guards just happen to be getting hammered inside the Too Soon Saloon when they should be out on patrol instead.)

Got fun ideas for the d48 and the d60? Let us know in the Comments below!