Unknown Artist The Lair

Games Within Games

Appendix F of the 1e AD&D DMG deserves another look. EGG wrote on page 215, “You may, of course, make up any games for wagering purposes you wish.”

Having seen our fair share of the entries included in Appendix F, here follows three new dice games to satiate your players’ needs for the rush that only gambling can provide. As a bonus, these new dice games are also drinking games. The PC who fails a CON check (and pours one too many “down the hatch”,) always paves the road for great fun at your gaming tables.

Add these three new dice games to your adventures today. Let your player characters see dice action in the barracks, betting parlors, ships at sea, inns, feasting halls, gypsy camps, saloons, and taverns.

Beeramids
Ante 1 SP (or adjusted by the DM, as necessary, to fit the situation)
– Everyone roll 1d4, highest roll wins the pot, ties result in tiebreaker rolls until a clear winner emerges.
– Lowest roll has to finish their drink, and make a CON check.
– Failure of a CON check means that 1 point will be deducted from each future die roll in this game.

Old Nick The Three Captain
Ante 3 SP (or adjusted by the DM, as necessary, to fit the situation)
– Player sitting to left of the DM rolls 1d12 first, and the die rolls continue around the table, in a clockwise direction, one roll at a time per player.
– When a 3 is rolled, play stops for a moment, and then it resumes with all players rolling 2d12, in a clockwise direction around the table from there. The player who rolled a 3 gets to take a crack at it first.
– Highest pair roll on 2d12 wins the pot (such as two 11s, for instance,) ties result in tiebreaker rolls until a clear winner emerges.
– Lowest roll has to finish their drink, and make a CON check.
– Failure of a CON check means that 1 point will be deducted from each future die roll in this game.
– Any roll of a 1 and 2 together, on a 2d12 roll, means that the player has to put 3 more SP into the pot (or whatever the DM determines the starting ante to be.)

Blackrazor / Whiterazor
Ante 5 SP (or adjusted by the DM, as necessary, to fit the situation)
– Everyone be ready to roll 3d6 and 1d100.
– Player sitting to left of the DM rolls 3d6 first, and we keep going clockwise.
– First player to roll 3-of-a-kind on 3d6 then rolls 1d100, and begins to accumulate points from the 1d100 roll every turn around (he/she also stops rolling 3d6 at this point, and only rolls 1d100).
– First player to accumulate 1000 points on his/hers d100 rolls wins the pot.
– Any player who rolls 6-6-6 on a 3d6 throw also puts another 6 SP into the pot.
– Any player who rolls 5-5-5 puts another 5 SP into the pot.
4-4-4 = 4 SP
3-3-3 = 3 SP
2-2-2 = 2 SP
1-1-1 = 1 SP
– Any player who rolls 1-2-3 puts another 10 SP into the pot.

Got a question? Let us know? Got a fun story to share, involving any of these three new dice games in your own tabletop rpg sessions? Let us know. Your player characters can parlay a few SP into a small fortune! Let the good times role.

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