Before joining TSR, did you ever play any role-playing games? If so which one and what drew you to it?
David: I got into role playing games by accident. I was immersed in COLOSSAL CAVE on the company computer system. The head of new projects saw me and invited me to join his family’s Saturday night AD&D game. That was my… our intro to AD&D and role playing games in general. Next thing I knew I had dragged in my then-wife and two friends. Sometimes the games ran late into the night. One actually lasted until dawn. When the DM went into the Navy in ’83 I took over DM’ing. That would have been my intro to adventure design.
How did you end up working for TSR?
David: TSR was a hard nut to crack. I was the third of three family members to try to get in. Initially repulsed as a would-be staff or freelance artist, I ended up getting writing assignments after my then-wife was hired as editor a year and a half after she applied.
What projects did you work on at TSR?
David: My first assignment was a fortuitous accident. I was working on a personal research project, a compendium of all the superpowers ever to appear in comics, books, movies, and TV. About the same time TSR had a hole in their product schedule they HAD to fill in order to keep the company’s many creditors happy. Karen came home and asked me if I thought I could convert my project into something for TSR’s Marvel Super-Heroes line. I had never played the game, I had never written anything longer than a 20 page paper in college, and I’d never used a computer for anything except playing Colossal Cave. “Yeah, sure, I think I can.” “Okay, and we need it in about 8 weeks.” right……….. Somehow everything worked out. A huge stack of index cards became THE ULTIMATE POWERS BOOK. It was released to no fanfare, no publicity, no reviews (aside from one Madison WI gamestore clerk who said it needed pictures…..
Jay: Which of course is a cult favorite among FASERIP fans.
David: That led to a second solo project THE FANTASTIC FOUR COMPENDIUM. That was followed the mutli-volume GAMER’S HANDBOOK TO THE MARVEL UNIVERSE.
Who was your favorite person to hang out with at TSR?
David: Favorite Person to hang out with at TSR ? No question, Roger E Moore. Helluva nice guy. Kinda twitchy but with his background that is understandable. Karen and I would frequently barge in on the Moores in the evening. He taught me the trick of mixing diced tomatoes and Mexican-style Velveeta to make a taco dip. Second favorite was Helen Cook, wife of TSR’s head designer Zeb Cook. Being TSR spouses we had a lot of free time so we collaborated on some art projects together. And gossiped a helluva lot.
What was your favorite project?
David: Favorite projects are THE ULTIMATE POWERS BOOK and its half-siblings. Around 2000 a chance meeting with the head of WEST END GAMES resulted in DEPARTMENT OF EXTRA-NORMAL OPERATIONS : THE DIRECTIVE ON SUPER-POWERS. As he explained it to me (NOT his words but the basic spirit), “We were planning on ripping off your book. Would you like to rip it off for us?” Sure! Why not ? Besides, it gave me a chance to put into print things I’d left out of the UPB or which had not occurred to me until after it saw print. The DEO:DOS is the only “authorized” rip-off of the UPB, by the way.
What products have you done outside of TSR?
David: Products outside TSR– the aforementioned LSH modules for Mayfair’s DC HEROES line. For West End Games’ DC line, the aforementioned DEO:DOS and the DEO Field Agent Handbook, the latter being assembled from leftover DOS texts and some new material.
Are you currently involved in the gaming industry?
David: I’m not currently involved in the gaming industry. The TSR connection withered in the final years of TSR. Mayfair Games and WEG both imploded. But in case anyone asks, I have a few projects ready for development, from board games to an RPG/Novels line
What type of projects?
David: SUPERMARKET TABLOID The Game — players assemble tabloid headlines whole sabotaging their rivals.
IGOR ! The Mad Scientist Game — players send their Igors around the board to find components for their Mad Science Inventions. (Unfortunately that later movie used the same ideas. Oh well.)
Oh, another personal project– “CHICAGO 2050 : Paladins of the Post-Rational Age” It is a multi-genre RPG set primarily in the city-state of the Chicago Metroplex, population 68 million but also extending across the planet and as far as the second Martian expedition. The accompanying novel is “A CASE OF LYCANTHROPY and Other tales of the Post-Rational Age”. (Actually that was the 1978 seed for the whole glacially developed project.)
I noticed you do art as well as writing. Did you ever do any art for TSR, Mayfair Games, or West End Games?
David: Art– two illoes for AMAZING STORIES TSR — various emblems and support graphics for FORGOTTEN REALMS sets and modules A parody cover that first saw print in DRAGON #124, then became the first of two TSR catalog covers I did. Mostly my art has been sold thru
SF convention art shows.
Last question: What was the biggest lesson you learned while working at TSR?
David: Personal lesson, simple version : “Personal connections are the key to getting anywhere in the gaming industry.” It does not matter how many ideas or skills you have if you cannot get someone to open that door for you.
Marcro lesson : Game designers make lousy businessmen. They need an alliance with someone with a head for business WHOM THEY CAN TRUST.