I admit it, there are always more games than I can play. The imaginations of game designers far exceeds the amount of time and money I have to spend on games. This became even more apparent when I started introducing the next generation to RPGs. It’s inevitable that once you hook someone on the concept, they immediately want to see what else is out there beyond the game you used to teach them.
I also have access to a very big game store, so the number of choices can be overwhelming. What’s the system like? Is this any good? If it’s good, will I even like it? Will my players like it? Fortunately today, Google exists, which can help me narrow down my choices and keep up with what’s out there. Most recently I went on this quest for the next RPG and stumbled across Erik Schmidt’s website and a very useful blog post with 54 RPGs to try that I’m going to bookmark. There’s enough variety here for me to choose a number of things that will interest my players and myself. (I can also use it as proof that the new Star Wars RPG is something we should play, and we don’t have to look for the old West End books.)