Bora Bora
Bora Bora, by Alea Creative Commons license: https://creativecommons.org/licenses/by-nc-sa/2.0/ Photo by Meoples Magazine

Steal fearlessly.

Chris Rowlands at One Thousand XP asks, “what if?”

As in, What if I stripped away everything else that was here and made a game solely based on this dice placement mechanic?”’

In his post, he looks at what it means to take inspiration from other games’ mechanics, and why you should never fear what your game may or may not become before you even get started. Give it a read, and see how he took a mechanic from Bora Bora — a great game to start with — and used it as a jumping-off point for his own game, Cordelia:

Read the full original post here

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Comments

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    Timothy Connolly

    “Steal Fearlessly” is one of my new favorite phrases. It sums up my approach to tabletop fantasy medieval worldbuilding too, seeing as our 1st edition AD&D sandbox is loaded to the gills with more than a hundred classic TSR and Judges Guild adventure modules from the 1970s and 1980s. This is what it’s all about for me, folks.

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